Post by account_disabled on Mar 9, 2024 0:45:56 GMT -8
If on the one hand the new immersive technologies can be a valid support for human activity, not without risks, even considerable ones, on the other they hide unsuspected possibilities to the lay eye. The simulation of reality in three dimensions, according to a mechanism that reproduces meditative mental visualization, allows us to understand how much the mind's conditioning capacity is , if not its ability to construct reality. Particularly in the medical world, the use of immersive technology offers us a re-adaptation of the ancient saying mens sana in corpore sano . In this article we will talk about: Augmented reality, virtual reality, metaverse: modifications of the existing Benefits for the corporate world Immersive Multimedia Exhibitions: the debate and criticism The medical field The powers of the mind Bibliography Immersive technology.
Trace the powers of the mind Postmodernity and new digital reality Join over 7,500 professionals who Germany Phone Number read our newsletter to learn more about strategic communications and digital transformation! SUBSCRIBE Augmented reality, virtual reality, metaverse: modifications of the existing We have already discussed in previous articles [1] how the contemporary, "postmodern" world presents itself as a "reenchantment", a reenchantment of the world and of technology, and how these possibilities present themselves with a double value, negative and positive. The proposition, at times parodic and at times "evolutionary", of reality in an imaginative, simulative, productive and reproductive sense is one of the "conquests" of the development of technique, or rather of technology . The "modification of reality" , which in other articles we have squared in a specific sense also from a metaphysical point of view [3] , pplotes through very specific technological devices and prostheses. Among these there are those that produce augmented reality (AR), virtual reality (VR) and the so-called Metaverse.
The differences are in adding data, information and greater “depth” , so to speak, to reality as we see it, but also taking it away to simplify the picture – and this is augmented reality , and it can be accessed through smartphones, PCs and webcams and various devices (visual, earphones and tactile). It made its first appearance in 1968 with Ivan Sutherland's glplotes, and then established itself in a more elaborate and precise way in the 90s and 2000s. It is used in various fields, from video games, to archaeology, to industrial design, and then music, literature, tourism, etc. Virtual reality (VR), on the other hand, is transportation to a completely new environment through technology. Basically, everything is created from scratch, be it natural environments, stellar environments, role-playing games, etc.
Trace the powers of the mind Postmodernity and new digital reality Join over 7,500 professionals who Germany Phone Number read our newsletter to learn more about strategic communications and digital transformation! SUBSCRIBE Augmented reality, virtual reality, metaverse: modifications of the existing We have already discussed in previous articles [1] how the contemporary, "postmodern" world presents itself as a "reenchantment", a reenchantment of the world and of technology, and how these possibilities present themselves with a double value, negative and positive. The proposition, at times parodic and at times "evolutionary", of reality in an imaginative, simulative, productive and reproductive sense is one of the "conquests" of the development of technique, or rather of technology . The "modification of reality" , which in other articles we have squared in a specific sense also from a metaphysical point of view [3] , pplotes through very specific technological devices and prostheses. Among these there are those that produce augmented reality (AR), virtual reality (VR) and the so-called Metaverse.
The differences are in adding data, information and greater “depth” , so to speak, to reality as we see it, but also taking it away to simplify the picture – and this is augmented reality , and it can be accessed through smartphones, PCs and webcams and various devices (visual, earphones and tactile). It made its first appearance in 1968 with Ivan Sutherland's glplotes, and then established itself in a more elaborate and precise way in the 90s and 2000s. It is used in various fields, from video games, to archaeology, to industrial design, and then music, literature, tourism, etc. Virtual reality (VR), on the other hand, is transportation to a completely new environment through technology. Basically, everything is created from scratch, be it natural environments, stellar environments, role-playing games, etc.